Streaming Link: http://www.ustream.tv/channel/oscc2This paper reports on research arising from a two-year project involving nine European partners entitled, “CreAting Machinima to Empower Live Online language Teaching and learning” (or CAMELOT Project), awarded by the EU Lifelong Learning Programme (KA3 ICT Multilateral). CAMELOT deals with the use of machinima – recorded videos made in a virtual environment such as Second Life or within a digital game world, specifically related to the under-researched area of language learning. The paper presents an overview of the CAMELOT project, discussing the research context and published literature, before examining the deliverables and potential future research directions.